The Decolonized Mars – Deconvolution – The Game
interactive virtual 3D space by Marlene Mautner & Markus Goldgruber
These 3D models were generated by a 3D Generative Adversarial Network coded by Markus Goldgruber. They are based on a dataset containing 3D scans of plants and bacterial structures. In the video below you can see a preview of the computer game Deconvolution in which the 3D models get generated by playing:
“Decolonized Mars – Deconvolution” stems from considerations of the Gaia hypothesis by Lynn Margulies and James Lovelock. Through an interactive computer game interface, participants overcome their human form and embark on a journey as an organism to/on an abstract Mars. The organism is continuously transformed, and its form changes with every connection with other organisms. The goal is to transform the terrain of the planet through connections with other organisms and thereby become the planet itself. (This happens by the players connecting with some organisms, thus also changing their own form and traveling into the interior of Mars. Once there, the organism scales to the size of the planet and creates the terrain of it.)
The forms of the organisms were created with the help of a 3D Generative Adversarial Network, using many 3D plant models as a dataset, serving as a metaphor for the DNA transformation of the organisms (inspired by the Wolbachia bacterium).
The game world and the 3D Generative Adversarial Networks were created and programmed by Markus Goldgruber.